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Video Game Character 50. Ryu Hayabusa VideoTop 10 Most BADASS Video Game Characters - Scenes Luigi Super Mario Character. Or at least in all of Tristram. You know, the one who irregularly comes back home with a face full of bruises, a body full of Watten Org Spielen and a sea Game Design full of gold. You've got to give him that. Unlockable Character. Xbox One. Skull Chaser Anim Rig. Kane has Karten Poker played to camp perfection by actor Joseph Kucan througout the series' year-long existence; in fact, the actor was recently on the receiving end of a Guinness World Record nod for longest-running actor in any video game franchise. Maybe it's the well-crafted dialogue, voice acting, and total insanity Spinomenal it all, or it could be just because we're Casino Der Film for dogs wearing Vpn Paysafecard, and rabbits driving cars. In every installment of the franchise, Geralt of Rivia got that much cooler. But his Video Game Character notorious outing was the monumental Jet Set Willy, where the former collier had become a millionaire, but was forced by his matronly housekeeper to tidy the mess after a particularly wild party. The most recognisable gaming hero of all time - if not exactly the coolest - Mario only missed out on our top spot by a whisker. Let's not even get into the fact that he's actually the incarnation of a millennia-old demi-god who has been fighting a battle of good vs evil with his opponent, Kun Lan, across time. Super Mario Bros Character. Sonic's just your regular, blue teenage hedgehog. Game Characters. His name, Alucard, is of course Dracula spelled backwards.
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Also, he's not quite human, which also helps, and he welds the awesomely powerful 'dragon sword'. This is a man not to be messed with, and his honour, grace, and iconic image as the superlative gaming ninja, he'll never be forgotten.
When Dirk first blundered into our lives, screeching and screaming at any form of danger, it was nothing short of a revelation.
Laserdisc or arcade, however you got your dose of Dirk, it was utterly, amazingly, astoundingly astonishing. Dirk's better than pixels.
You were basically playing a Disney movie on your TV. In the early 80s! There are no words. Dirk himself was a brave and highly skilled knight, if somewhat easily scared at times, which all added to the beautiful graphics and design, brought about by ex-Disney animator, Don Bluth.
The result allowed this manly man with his tin hat plenty of opportunities to show off his sword swinging skills as he made his way through the wizard's castle, past monsters and ghoulies galore, all with this Disney-esque tone and look that had kids transfixed.
Though it only played through for ten minutes, it was so goddamn tricksy if felt like hours. The controls were also rather limited to a well timed shunt in a particular direction but despite its shortfalls, Dragon's Lair saw Dirk become a huge part of young gamers' lives.
Donkey has some tough competition, but he trounces his rivals in the gorillas-in-gaming world yes, we're looking at you, Andross from Star Fox , smashing barrels into all comers with manic aplomb.
Arguably the worst named character in the history of gaming a fiercely fought category, admittedly , Mr Kong was supposedly called 'Donkey' because his Japanese creator and game-devising legend, Shigeru Miyamoto, thought 'Donkey' meant stubborn or stupid in English, and 'Kong' was Japanese slang for Gorilla.
Hey, now you know. Now somewhat overshadowed by his overalls-loving owner, Kong lives on through his 20 strong back catalogue, as well as his appearances in the Smash Bros and Mario Kart series.
An ape of few words but many friends, he's everyone's favourite Princess-kidnapper - just don't steal any of his bananas.
Seriously, don't. The thing is about Horny is that he comes in two different versions. In the original Dungeon Keeper, he was merely yes, 'merely' a badass unit you could summon by sacrificing a Troll, a Bile Demon, and a Mistress - simple.
Giant horns, massive scythe, glaring, glowing eyes - Horny was far more than just another minion for your ever-growing dungeon. Largely uncontrollable, he'd happily decimate the armies of your enemies, but leave him alone and unoccupied and the scythe-wielding demon would start to pull the heads off your own creatures as well.
For that, his introductory 'outtakes' from the second version of the game and this interview, he'll always get our subservient, intimidated vote.
Based in part on the 'Uncle Moneybags' character from Monopoly, Vault-Boy is the Fallout series' mascot, popping up when you win trophies, pick character traits or watch an instructional video - all over the shop, basically.
The bright, shiny, golden-haired smiley face that reminds you just how not-so bright and shiny post-apocalyptica is when you're running about with a gun and the desperate desire just to stay alive of a morning.
Unique in not actually being a playable character, a speaking character, or even a 'regular' character by any definition, he's such a key part of wasteland life, from your pip-boy to your bobblehead collection, and such an iconic symbol of the franchise that there's no-one else we'd ever think of when someone mentions nuclear disaster adventure games.
Well, it's true. Of all the marines, in all the alternate galaxies, in all the fictional universes, the gruntiest, muscliest, most trigger-happy of them all is one Mr Marcus Fenix.
There might be some back story about him being imprisoned for leaving his post in order to attempt to save his father, no less and he might be best mates with Dominic Santiago and they might all have double-barrels of fun blasting locusts and there might be a bit of drama here and there too, but what it's all about it really is making you feel tough.
Really tough. That what Marcus Fenix does. He makes you think you're the toughest cookie in the jar, the hardest of all the nails, the brickiest of all the shit houses.
Improbably proportioned, implausibly muscled and unspeakably hardcore, this is the badass COG trooper we all wish we could be.
He's no Hamlet, and you don't much care what's going on inside his head, but as an ammo-guzzling baddie-blaster, he's pretty hard to beat.
One of two playable characters in the first sequel to Capcom's groundbreaking Resident Evil, Leon Scott Kennedy's debut saw him stumbling across a T-virus outbreak in Racoon City, battling an army of brain-hungry ghouls, and escaping the condemned town in one piece.
Not bad for a rookie cop on his first day on the job. The character was conceived by series creator Hideki Kamiya as a contrast to "blunt tough-guy" Chris Redfield from the first game, and Leon's more believable reaction to the unfolding horrors endeared him to a generation of gorehounds and saw him appearing in a clutch of console spin-offs and two Hollywood movies.
However, Leon's crowning moment is Resident Evil 4, a sublime adventure that rebooted the survival horror genre for a picky next gen audience, and saw the hero promoted to a secret agent dispatched to rescue the US President's daughter.
Among its many charms dual-wield lightsabers! Go Sith! In a wonderfully perverse twist, he's built like a Threepio-style protocol droid and shares that line's politely articulate butlerish speech mannerisms wonderfully vocalised by Kristoffer Tabori , with which he dryly expresses sociopathic sentiments, including a distain for organic life perfectly summed up by his repeated use of the word "meatbag".
You don't see enough anthropomorphic animals in gaming these days. Nintendo and Sega used to rattle off hedgehogs and gorillas with giddy aplomb, but there's a marked lack of talking badgers and bandicoots these days.
Maybe it's the well-crafted dialogue, voice acting, and total insanity of it all, or it could be just because we're suckers for dogs wearing hats, and rabbits driving cars.
Rare for this list in being a partnership instead of just one character, we'd have liked to have separated them, but what with Max being a bonkers "hyperkinetic rabbity thing" we got scared and kept them together.
Practically inseparable, and we wouldn't have it any other way. A horrific personification of protagonist James Sunderland's repressed anger and penitence, Pyramid Head has a viscerally striking part to play in Silent Hill 2.
Stalking the claustrophobic corridors of the vacant town, he remains one of the few masculine entities in the series and one of the most shocking monstrosities in gaming history.
Muscular, wearing a huge, metal pyramid on his head it's not just a clever name and wielding a knife roughly the size of a helicopter blade, he's first seen in twisted copulation with another of the game's nightmare creations and his ongoing, nefarious presence served to keep players in a state of perpetual dread.
Game Desinger Masashi Tsuboyama gave him his heavy helmet's painful appearance to suggest its punishment; while his bloodied garments and enlarged weapon were to mark him as an executioner.
Being an impervious adversary, it's surprising that his presence hasn't been more prominent in Konami's Silent Hill series - recently, making a brief appearance in Silent Hill: Homecoming.
Observant fans will note that the geometry-loving masochist actually has an oft-forgotten twin, who makes appearances with him during both games' climaxes.
He may have appeared in the original game, Maniac Mansion, but Dr Edison really came into his own in its sequel, Day Of The Tentacle, where we must admit there was plenty of competition in the 'best game character' stakes.
There's the geeky Bernard, slacker Hoagie, and quirky to say the least Laverne, all independently playable characters, all in different time eras.
However, Dr Fred wins out, even above the dastardly Purple Tentacle, superb though he was. The perfect mad professor, he's a grouchy, grumpy, insane genius who's willing and able to make almost anything out of almost anything - even portable toilets, turning them into time-travellers devices a.
Where many others have tried to hammer out an insane creative genius such as Fred, no-one has succeeded quite so well.
Fred remains the ultimate bodging scientist, hell-bent on buggering everything up and then fixing it again with the same nutty relish he applied while cocking it all up in the first place.
Otherwise known as Tyrant T, Trenchcoat or 'Trenchy', this hulking, bald, coat-wearing behemoth literally crashed into Resident Evil 2, thundering through a wall and proceeding to stalk the protagonists like a brain-hungry Terminator.
Relentlessly pursuing our heroes, he was designed by Capcom to offer a different kind of opponent from the usual hordes of shuffling dead-heads.
Throughout Resi 2, as you waded through rooms full of lickers, zombie dogs and other assorted mutants, it was the constant threat of X's reappearance that left players perpetually on edge.
In addition to being built like a multi-storey car park, X's main weapon was his unpredictability.
Just solved a difficult puzzle? Revisiting a cleared corridor? Running for your life? There was no telling when the walking wall of flesh would turn up to rip your arms off and beat you round the head with them.
It was an effective mechanic and one Capcom tried to revisit in Resident Evil: Nemesis. Unfortunately, Nemesis never quite captured the silent dread of Mr.
X and will forever remain a lesser foe in the Resident Evil Canon. With his flowing frockcoat, shock of white hair, razor sharp tongue and twin pistols named Ebony and Ivory, Dante is surely one of the coolest mothers in the history of videogaming.
The son of a notorious demon who dedicates his life to exterminating hellspawn, Dante hasn't always been a darling of the gaming massive; although his cocky attitude and acerbic wit won him legions of fans in the original Devil May Cry, the development team behind the second game turned him into a brooding, virtually silent hero, alienating a fanbase that lived its life vicariously through Dante's arrogant devil-bashing.
But by taking a step back in time and showing players a younger, delightfully brash hero in Devil May Cry 3, the series got back on track and returned to creator Hideki Kamiya's original vision of a "cool and stylish guy that you would want to go out drinking with".
Though his limited character development might leave us with a few key questions, such as "Why is he so hungry for white dots, anyway? He may look like an indecisive pie-chart, but the sight of the original om-nom-nommer is as recognisable as McDonalds' Golden Arches or Darth Vader's helmet - the definitive symbol of his medium.
And though playing through to the infamous 'broken' level of might seem a little too much and a little too hard for some, his unstoppable chomping is as addictive as old school arcade gaming gets, even now inspiring thousands to meet up for the world championships in New York.
And though a yellow hat-tip must go out to Blinky, Pinky, Inky and Clyde for all their multi-coloured ghostliness, all the fruit goes to Pac-Man himself, still munching after all these years.
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He made for an excellent villain for our Hero of Oakvale , though! Who let all these animals out at once?
We love the honey bear. Do you see what we did here? Does everyone put Pikachu in the 25th slot? Bonnie MacFarlane is one of those special ingredients that helped make Red Dead Redemption such an exceptional game.
Except for when we had to wrangle her cattle spoiler alert. The intelligent, capable Cortana. Whether a ghost or a queen , Sarah Kerrigan is a force to be reckoned with.
Shout out to Starcraft , one of the greatest RTS games of all time. Talk about iconic villains. You just never know with this guy! Talk about a bonafide bad-to-the-bone grub-smoker.
Whether he was out of ammo or talking about how nice something was, he was always entertaining. This iconic hero of a man was the original hand cannon.
You gotta respect that. The iceman cometh. This god of a man can body-paint like a beast! Get it? Get it?! Get Over Here! Early bird gets the worm, as they say, and few showed up earlier than Pacman.
We bestow upon this happy hungry circle the honorary 11th slot.Wir akzeptieren. Zahlungsmethoden Kreditkarte. Artikel 1—20 Mehr anzeigen.